September 30, 2017
Roman Temple: A Story of its Origins and Construction
Few things have had such a great cultural and architectural influence on Western society as the architecture of Roman temples. Where did the Romans find their inspiration? What did these temples really look like? Beautifully illustrated with Minecraft, “Roman Temple: A Story of its Origins and Construction” by Jessie Craft tells the story of the...
August 31, 2018
Minecraft as Pontifex - Forthcoming
For over a decade teachers have been seeking to supplement their curricula with compelling and meaningful technology. In recent years, a surge of K-12 Latin teachers having been trying to find ways to discuss culture in the target language. This paper will describe an innovative way to combine the vastly played video game Minecraft with Latin classroom culture needs using technology and second language acquisition methods. The author will elaborate on some of the theoretical underpinnings of CI (Comprehensible Input) and TPRS (Teaching Proficiency through Reading and Storytelling) and discuss the central reasons for using Minecraft as the medium to deliver information in the target language. He will discuss researching the targeted cultural piece, creating it in the virtual space afforded by Minecraft, the process of creating the script in the target language and finally the production of the video. The author will present some of the best practices for implementation in class along with some accompanying activities, and will conclude with tips and cautions for the recreation of this pedagogical method.
March 17, 2016
Minecraft as a 3D Cultural Heritage Modeling Tool in the Classroom - Play The Past
By now, Minecraft has established a solid reputation for itself in academia. The positive results of its implementation are evinced in publications (see Bukvic et al, ‘OperaCraft‘, Graham, ‘HIST3812a‘, List, ‘Using Minecraft to Encourage Critical Engagement of Geography Concepts‘, and Schifter, ‘Minecraft as teaching tool‘)...
February 29, 2016
Rebuilding an Empire with Minecraft: Bringing the Classics into the Digital Space - Classical Journal
This articles presents an innovative manner to supplement history and foreign language classes with a 3D modeling of ancient Rome by the vastly played video game Minecraft. Assuming the persona of an ancient architect, students select a building, research it in primary and secondary sources, and finally recreate their selection on the precise site where it once stood in Rome. Here I discuss the benefits of using 3D software as a learning tool, the theory and methodology behind the implementation used in my HS Latin I-IV language courses, and I analyze the data resulting from two iterations of this project.